; ---------------------------------------------------------------------------
; Sprite mappings - walls (GHZ)
; ---------------------------------------------------------------------------
		dc.w byte_E256-Map_obj44
		dc.w byte_E26B-Map_obj44
		dc.w byte_E280-Map_obj44
byte_E256:	dc.b 4
		dc.b $E0, 5, 0,	4, $F8
		dc.b $F0, 5, 0,	8, $F8
		dc.b 0,	5, 0, 8, $F8
		dc.b $10, 5, 0,	8, $F8
byte_E26B:	dc.b 4
		dc.b $E0, 5, 0,	8, $F8
		dc.b $F0, 5, 0,	8, $F8
		dc.b 0,	5, 0, 8, $F8
		dc.b $10, 5, 0,	8, $F8
byte_E280:	dc.b 4
		dc.b $E0, 5, 0,	0, $F8
		dc.b $F0, 5, 0,	0, $F8
		dc.b 0,	5, 0, 0, $F8
		dc.b $10, 5, 0,	0, $F8
		even